%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: sky10
  m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BackTex:
        m_Texture: {fileID: 2800000, guid: 6a61cc66f5ff4a049ba02b4a1ad1580a, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DownTex:
        m_Texture: {fileID: 2800000, guid: 20d7e0b76af9f5c46bcf70511a56a808, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _FrontTex:
        m_Texture: {fileID: 2800000, guid: 4ca59d6c5428b5843ae50ad392a61146, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _LeftTex:
        m_Texture: {fileID: 2800000, guid: 359242a6e627241448ab6accbf1104f9, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _RightTex:
        m_Texture: {fileID: 2800000, guid: 5c6f49c169c6f5242a18b0945fb279cd, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _UpTex:
        m_Texture: {fileID: 2800000, guid: 3ff6b84a10c0116499d18ce75d1a8178, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _Exposure: 1.2
    - _Rotation: 0
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  m_BuildTextureStacks: []
