﻿using UnityEngine;
using System.Collections;

namespace NDRLiteFPS
{
    public class Interactable : MonoBehaviour
    {
        [SerializeField] protected string interactionMessage = "Press 'E' to Interact";
        [SerializeField] protected AudioClip interactionClip;

        public string InteractionMessage { get => interactionMessage; }

        public virtual void Interact()
        {
            
        }
    }
}